Showing posts with label sound. Show all posts
Showing posts with label sound. Show all posts
Tuesday, 6 November 2012
Friday, 5 October 2012
8-BIT Goodness
This is a great fan made video of some classic games with alternative sound design. Quite an interesting approach to some of the games. The sound design that really stood out for me...Pac-Man! Almost sounds like the cookie monster.
For further information on the creator - biglionmusic.com
Wednesday, 3 October 2012
Nasa Record Sounds of Space
As the exciting work of 'Curiosity Rover' continues to wow space enthusiast around the globe, a group of scientists have made a discovery of their own. Nasa have recently published an article on their official website, about a recent recording made in space. The article begins to explain how the sound is created and gives details on the satellite that recorded the audio.
Visit the article at - Nasa
Here is another video captured from a satellite in high orbit. This is an example of the sounds produced by the earth and picked up by the satellite. Interestingly I noticed people commenting on how there is no sound in space but the creator of the video points out it is not recorded through microphones on the satellite, but radio waves given off by the earth which were then converted into audio.
Visit the article at - Nasa
Here is another video captured from a satellite in high orbit. This is an example of the sounds produced by the earth and picked up by the satellite. Interestingly I noticed people commenting on how there is no sound in space but the creator of the video points out it is not recorded through microphones on the satellite, but radio waves given off by the earth which were then converted into audio.
Friday, 14 September 2012
Composing for Halo 4
Halo 4 promises to be one of the most exciting releases of 2012 as we finally get to play with one of xbox's greatest heros once again... Master Chief. With the story line aiming to piece together the work of 'Bungie', with a new direction into the "Reclaimer Trilogy".
With '343 Industries' taking control of the creation of the game instead of the incredible work made by 'Bungie', gamers are expecting a few shake ups. One of these will be an all new soundtrack through Neil Davidge, who has the ability to fuse together organic sounds such as a classical orchestra with computer generated sounds.
This clip gives an insight into the work of Neil Davidge and his team as they attempt to create groundbreaking sound for the up and coming release of Halo 4. At 2:06 the team involved in the composing start to explain some of the 'extended techniques' they used. For example, we see Neil Davidge using a bow on what looks to be the strings of a piano, as they strive for unique sounds to be integrated into their score.
What really stood out for me in this clip was a comment made from chief executive Darrell Alexander. He explains how there is anticipated excitement through fusing together "classical with the unexpected". I believe this to be a reference to the input of a mixture of digital sounds and the use of 'extended techniques' into the classical score.
It must be said that, a lot of gamers will be taking to their rooms to enjoy what will surely be an incredible story line and multiplayer experience! I myself can not wait for the release of this game and to get my ears on a score that promises to deliver!
With '343 Industries' taking control of the creation of the game instead of the incredible work made by 'Bungie', gamers are expecting a few shake ups. One of these will be an all new soundtrack through Neil Davidge, who has the ability to fuse together organic sounds such as a classical orchestra with computer generated sounds.
This clip gives an insight into the work of Neil Davidge and his team as they attempt to create groundbreaking sound for the up and coming release of Halo 4. At 2:06 the team involved in the composing start to explain some of the 'extended techniques' they used. For example, we see Neil Davidge using a bow on what looks to be the strings of a piano, as they strive for unique sounds to be integrated into their score.
What really stood out for me in this clip was a comment made from chief executive Darrell Alexander. He explains how there is anticipated excitement through fusing together "classical with the unexpected". I believe this to be a reference to the input of a mixture of digital sounds and the use of 'extended techniques' into the classical score.
It must be said that, a lot of gamers will be taking to their rooms to enjoy what will surely be an incredible story line and multiplayer experience! I myself can not wait for the release of this game and to get my ears on a score that promises to deliver!
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