The 'Hammer of Dawn' is a weapon that stood out from the
crowd when developers at Epic Games released 'Gears of War'. Not only was it innovative in visual design, but it came with a brutal sound
that became terrifying for players on the opposing side.
Image A |
Players of the 'Gears of War' games soon learn that the 'Hammer of
Dawn' is an 'Imulsion Powered Laser Designator', which beams down energy from a
satellite cannon in high orbit. Throughout the trilogy of games comes a variety
of changes for this particular weapon, as well as certain sound characteristics remaining the same. This short 'fan made' clip includes a fine selection of sounds that the 'Hammer of Dawn' creates.
Video A
Following
the release of the first 'Gears of War' game (2006), Alice Liang explained:
“Almost all the sounds in Gears of War are organic and not
synthesized. There was a pretty strict “No lasers” policy – one exception being
the Hammer of Dawn weapon sound, which contains six layers of synthesized
sounds (one of which is the processed sound from the motor of a pencil
sharpener)."
Combining a variety of different sounds is not an uncommon
method when attempting to create a sound that is unique. The human brain
can find it challenging to pin point what the sound sources are.
The weapon creates a wall of sound when firing, as the gamer hears a catalogue of sounds blended into one. However, when the gamer is aiming and firing at a person or place that the weapon can not reach a characteristic sound is produced. It almost sounds like a wrong answer buzzer from a game show (Skip to 1:29 in the video below for an example of the sound), and this sound becomes a tactical advantage for the person using the weapon. They are able to keep holding or firing the weapon until it locks on to a target.
The element of surprise could be increased if the 'Hammer of Dawn' created the three beeps as it fires up the beam. This would mean that if an enemy was close to the weapon they would hear the beeps and could react accordingly.
The weapon creates a wall of sound when firing, as the gamer hears a catalogue of sounds blended into one. However, when the gamer is aiming and firing at a person or place that the weapon can not reach a characteristic sound is produced. It almost sounds like a wrong answer buzzer from a game show (Skip to 1:29 in the video below for an example of the sound), and this sound becomes a tactical advantage for the person using the weapon. They are able to keep holding or firing the weapon until it locks on to a target.
Video B
The element of surprise could be increased if the 'Hammer of Dawn' created the three beeps as it fires up the beam. This would mean that if an enemy was close to the weapon they would hear the beeps and could react accordingly.
Online gamers subconsciously learn to take cover inside a
building when they hear the sound of the 'Hammer of Dawn', which means that they are a target to the player.
Below is a dramatic cut scene from the campaign of 'Gears of War 2' (2008) which shows how the 'Hammer of Dawn' is used to destroy a compound holding a variety of Locust creatures.
Video C
The designers of this scene appear to have adapted a different approach to the sound design of the weapon, when compared to the sound heard during online gameplay.
This might have been to create a more dramatic sound to coincide with the cinematic cut scene. Interestingly, we hear the sound starting as it lights from the satellite in space.
It may be me just being
critical, but it was my understanding that there is no oxygen in space and where there is no oxygen.. there is no sound. I understand that it is only a game but I feel if the developers were to consider real life physics, a more realistic scenario might be created. This could have lead to an incredibly powerful sound impact when the footage cut to the blast from ground level. An example of detail when emulating sound in space is in the opening battle scene to Star Trek (2009). A missile penetrates the wall of the ship and a woman's scream is heard, but as she is blown out into space the scream becomes instantly silent, due to the absence of oxygen. Understandably the Star Trek film was released three years after 'Gears of War 2' but I think the scene could have been improved by adopting the understanding that space has no sound.
Video D
To create an even more dramatic 'Hammer of Dawn' scene, a reversed idea of the sound design of the opening battle scene of Star Trek could have been used. For example, if the sound was to be silent in space and then erupt with sound as we cut to the viewing from ground level, it would be both more realistic and sound incredible.
The sound that is actually created for this scene does have interesting characteristics. The sound of the beam hitting the surface is incredible, as it piles together the sound of the earth being blasted and integrates the sounds of characters being ripped apart. It almost sounds like a thunder strike as the satellite emits the beam, which is very effective in suggesting that the weapon is able to conjure up a more vigorous version of a lightning strike.
After the orbital strike penerates the ground, I noticed a deadly silence as the team and enemy characters lay dead. I feel this does have quite a profound effect on the person playing the game, however other sound alternatives may have been more effective. One of these being sounds of fire embers burning in the rubble, or perhaps the occasional rumble as rocks and buildings collapse in the destruction.
Interestingly, the cut scene clip shows that the destruction is being viewed from a live feed, which leads me to question the sound source (presumably from a aerial device). I am aware that it is not entirely important, however when viewing this scene it was something that puzzled me. I wondered where the gamer was meant to be hearing the sound from... the satellite? Surely if we were intended to hear the sound from up in the sky we would not hear any of the delicate sounds such as buildings collapsing etc.
Image A - http://gearsofwar.wikia.com/wiki/Hammer_of_Dawn
Image B - http://gearsofwar.wikia.com/wiki/Hammer_of_Dawn
Video A - http://www.youtube.com/watch?v=uxF3LPmraU8
Video B - http://www.youtube.com/watch?v=reAlSecU07g
Video C - http://www.youtube.com/watch?v=uxF3LPmraU8
Video D - http://www.youtube.com/watch?v=SRwe7f0vTHE
Image A - http://gearsofwar.wikia.com/wiki/Hammer_of_Dawn
Image B - http://gearsofwar.wikia.com/wiki/Hammer_of_Dawn
Video A - http://www.youtube.com/watch?v=uxF3LPmraU8
Video B - http://www.youtube.com/watch?v=reAlSecU07g
Video C - http://www.youtube.com/watch?v=uxF3LPmraU8
Video D - http://www.youtube.com/watch?v=SRwe7f0vTHE
No comments:
Post a Comment