Weekly Diary
Date
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Activity
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Key Findings
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07/09/13
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Post Meeting Game Update
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Quicker gameplay
There was too long between firing a torpedo and receiving feedback. So to increase pace this time has been cut to avoid silence and confusion
Rate of playback
The auditory dimensions have been improved to speed up the rate of sonar playback. This minimises any disadvantage caused by a battleship being positioned on the outskirts of the 2D space.
Two separate versions have now been made rather than two versions changing in one game. An adaptive or random difficulty version will be randomly selected and sent to a participant. The information will compared between the two.
Dynamic game balancing
The system now works around the mean (average) score, which sets a starting point for both sonar and ambient sounds for the round. This is then affected (increased or decreased) by the time of the level. Getting 'easier' as the level goes on, but getting harder/easier depending on average score. Consideration was made to change the difficulty through torpedoes and listens 'live' in the game. But this produced negative and clumsy results.
The alternative version uses the same method of changing the games difficulty, but does not use the same data to change the difficulty. Instead of using player/level data it takes a random sequence of numbers using the the 'drunk' object.
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Instructions
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After demonstrating the game, it became clear that the instructions were not clear enough. So a new instructions script was written, recorded and implemented into the game. It is a bit longer, but more detail has been added to assist player understanding.
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Application Building
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Two applications have been built, with careful consideration made to avoid including any unnecessary files in the game. This stems from previous mistakes on projects where a collection of old audio had been left in the final build.
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Participant Testing
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Participant Testing is under way. The results have began to return, which have provided the required information along with some comments from users regarding the game.
These comments will provide a platform for improvement and further development of the game.
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